Blueprint Function Library
V-Ray Trace
V-Ray Trace
does a collision trace along the given line and returns all hits
encountered.
This only finds objects that are of a type specified by ObjectTypes
and will
be filtered by TraceChannel
and will return only blocking collision response.
World Context Object
: World context.Trace Channel
: The channel to trace.Object Types
: Array of Object Types to trace. If left empty, all object types will be selected.Start
: Start of line segment.End
: End of line segment.Trace Complex
: True to test against complex collision, false to test against simplified collision.Actors to Ignore
: Array of actors that will be ignored during the line trace.Draw Debug Type
: Draw debug trace type.Ignore Self
: True to ignore self actor.Trace Color
: Trace color.Trace Hit Color
: Trace hit color.Draw Time
: Draw time when type is not none.
Returns properties of the trace hit and true
if there was a blocking hit, false otherwise.