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Functions

Get Raw Aim Offset Pitch

Get Raw Aim Offset Pitch gets the controller's pitch that takes network replication into account. Value is internally calculated by unwinding the rotation to its "shortest route" rotation.

Get Raw Aim Offset Pitch

Get Raw Aim Offset Yaw

Get Raw Aim Offset Yaw gets the controller's yaw that takes network replication into account.

Get Raw Aim Offset Yaw

Calculate Aim Offset Rotator

Calculate Aim Offset Rotator calculates rotation from aim offset. Useful for IK.

Calculate Aim Offset Rotator

Get Delta Aim Pitch

Get Delta Aim Pitch calculates the remaining aim pitch until reaching target value.

Get Delta Aim Pitch

Get Delta Aim Yaw

Get Delta Aim Yaw calculates the remaining aim yaw until reaching target value.

Get Delta Aim Yaw

Calculate Mesh Velocity

Calculate Mesh Velocity calculates the velocity in relation to the skeletal mesh's root bone orientation.

Calculate Mesh Velocity

Calculate Direction Angle

Calculate Direction Angle calculates angle for movement direction relative to the mesh's root bone rotation.

Calculate Direction Angle

Is Rotating

Is Rotating checks whether skeletal mesh is rotating.

Is Rotating

Returns true, if skeletal mesh is rotating. Otherwise, false.

Is Rotating Left

Is Rotating Left checks if pawn is leaning to the left side.

Is Rotating Left

Returns true, if leaning left. Otherwise, false.

Get Locomotion Component

Get Locomotion Component gets Locomotion Component.

Get Locomotion Component