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Overview

The VELESA Locomotion Component is responsible for multiplayer management of aim offset, rotation methods and animation pose state updates. It works in tandem with the VELESA Anim Instance.

Locomotion Component Settings

Locomotion Component Settings

Config

  • Update Allowed by Client : If false, all changes to animation poses done by the client will only be local and never replicated.
note

This value cannot be changed at run-time.

State

  • Rotation Method : Controls how the actor is rotated.
  • Aim Method : Controls how the actor is aiming.
  • Pose : Current pose represented by a tag.
  • Animation States : Gameplay tag container that is used to store animation states.

Events

On Rotation Method Updated

On Rotation Method Updated event will be called when the Rotation Method of the component changes.

On Rotation Method Updated

On Aim Method Updated

On Aim Method Updated event will be called when the Aim Method of the component changes.

On Aim Method Updated

On Pose Updated

On Pose Updated event will be called when the Pose of the component changes.

  • Old Pose : Old actors pose represented by a tag.
  • New Pose : New actors pose represented by a tag.

On Pose Updated

On Animation States Updated

On Animation States Updated event will be called when the AnimationStates of the component changes.

  • Tags Added : The array of tags added to AnimationStates tag container.
  • Tags Removed : The array of tags removed from AnimationStates tag container.

On Animation States Updated